Friday, September 13, 2013

The Magna Carta of DisneyWorld Matters!

Our Screenplay Studios



The Marketing Codex




Interland



Sources of Making Profit (magicoften done by a lead designer.

SYSTEM DESIGN

System design is the creation of game rules and underlying mathematical patterns.

CONTENT DESIGN

Content design is the creation of characters, items, puzzles, and missions.

GAME WRITING

Game writing involves writing dialogue, text, and story.

LEVEL DESIGN

Level design is the construction of world levels and its features.

USER INTERFACE DESIGN

User interface designer constructs the user interactions and feedback interface, like menus or heads-up displays.

AUDIO DESIGN

Audio design involves the process of creating or incorporating all of the sounds that are in the game, like sound effects or voice acting.



(Source Wikipedia)



DATA VISUALIZATION TOOLS:



Data visualization or data visualisation is the study of the visual representation of data, meaning "information that has been abstracted in some schematic form, including attributes or variables for the units of information".



Overview



According to Friedman (2008) the "main goal of data visualization is to communicate information clearly and effectively through graphical means. It doesn't mean that data visualization needs to look boring to be functional or extremely sophisticated to look beautiful. To convey ideas effectively, both aesthetic form and functionality need to go hand in hand, providing insights into a rather sparse and complex data set by communicating its key-aspects in a more intuitive way. Yet designers often fail to achieve a balance between form and function, creating gorgeous data visualizations which fail to serve their main purpose -- to communicate information".

Indeed, Fernanda Viegas and Martin M. Wattenberg have suggested that an ideal visualization should not only communicate clearly, but stimulate viewer engagement and attention.

Data visualization is closely related to information graphics, information visualization, scientific visualization, and statistical graphics. In the new millennium, data visualization has become an active area of research, teaching and development. According to Post et al. (2002), it has united scientific and information visualization. Brian Willison has demonstrated that data visualization has also been linked to enhancing agile software development and customer engagement.

KPI Library has developed the "Periodic Table of Visualization Methods," an interactive chart displaying various data visualization methods. It includes six types of data visualization methods: data, information, concept, strategy, metaphor and compound.



Data visualization scope



There are different approaches on the scope of data visualization. One common focus is on information presentation, such as Friedman (2008) presented it. In this way Friendly (2008) presumes two main parts of data visualization: statistical graphics, and thematic cartography. In this line the "Data Visualization: Modern Approaches" (2007) article gives an overview of seven subjects of data visualization:

*Mindmaps

*Displaying news

*Displaying data

*Displaying connections

*Displaying websites

*Articles & resources

*Tools and services

All these subjects are closely related to graphic design and information representation.

On the other hand, from a computer science perspective, Frits H. Post (2002) categorized the field into a number of sub-fields:

*Visualization algorithms and techniques

*Volume visualization

*Information visualization

*Multiresolution methods

*Modelling techniques and

*Interaction techniques and architectures



(Source Wikipedia)



DISCOVERY:



THE MATHEMATIC ABYSS: ETS!!



Sweet and beloved disciples today we will venture with our hyperproject innovation that quests primordial extra terrestrial intelligence in terms of an already presented pattern, that is our Mathematic Grail of God that somehow will work as God's Intelligence diffused into the stellar space, as a result of a centrifuge, a tornado, Katrina as a matter of fact. Not necessarily in terms of a presented business model we will repeat key elements of the presentation of the Grail, to produce an independent article and remember once again some key facts of divine beauty. lets just view the story analytically.

We said we take advantage of God's Utility Function. Thinking of the Grail we come close to three main and significant truths and these are:

A.) Cosmic Purpose: That is the shift from a business oriented global technology to the divine multicultural prophesy of mankind evolution.

B.) Fluid Dynamics: The Holy Grail from a chemical and an Alchemist's point of view is a liquid

C.) Behavioral Psychology: The psychological study of your soul and psychographics indicates that the soul is the principle that gives life to matter, thus resulting into the creation of living matter.



A.) Cosmic Purpose

1.) Nonlinear Optimization (advanced theories for Graduation)

2.) Statistics: Social & Behavioral (Environmentality)

3.) Drake Equation (More Advanced Civilizations)

4.) Neural Networks (Neuroreality)

5.) The Brain of Natural Sciences (Our Search Engine Brain)

6.) Quantum Mechanics (Presence of God)

7.) Conservation of Energy (Imperishableness)

8.) Magic (Obj. Oriented Mathematic Transformations)

9.) Order & Chaos (Simulating Dynamics)

10.) Theory of Relativity (Our SpaceTime Continuous)



In terms of Behavioral Psychology we have pioneered our technologies with the most advanced and revolutionary concepts combining psychology with matter. There we go with our analysis.

B.) Behavioral Psychology

1.) Programmable Matter (architectures plus sophisticated maps digitally displayed)

2.) Emotionomics (the leading revolution of the 21st century, innovative and a must)

3.) The Cosmic Perspective (conscious versus subconscious: conscious of the Universe)



C.) Having said that this is a technology of computer engineering, the actual synthesis of a programmable computer for the purposes of simulating one of the strongest and most disruptive technologies that is, The Holy Grail, is a key concept of Fluid Dynamics, in the sense that by opening books, you will find and explore exactly what you have to do to create alchemy.



The most common practical engineering application for fluid mechanics is the design of fluid machinery, the most numerous types are machines that add energy to the fluid (the pump family), but also important are those that extract energy (turbines). Both types are usually connected to a rotating shaft, hence the name turbomachinery. There have been 2 milestones in our computer technology, these are:

I.) God's Utility Function

II.) Holy Grail Nanotechnology

In terms of your microworld and nanosystems of your molecular perspectives and practical reliability, Holy Grail Nanotechnology follows the following key concepts.

A.) Molecular Machinery

B.) Bionics

C.) Advanced Theories of Computation & The Computation Theory

Having presented our analytical thinking we will digitally produce The Holy Grail in terms of encryption and decryption of philosophical and scientific data to deliver an encoded pattern that gives eternal life and illumination.



The above was a synopsis of what has meant to be our Mathematic Grail. We will now shift from taking advantage of an in-house technology to the actual creation of a computational hyperengine that searches for primordial extra terrestrial intelligence, that takes advantage of Drake's Equation and normalizes it into the patterns of the whole dilatational and contractional universe. By keeping in mind our first scope of our previous technology, we will recreate the following pattern.

1.) Cosmic Purpose

2.) Gravity Fields

3.) A Centrifuge

Be aware that the intelligence of God from the creation of the universe that has to be diffused into the stellar space, ideally as a simulation, might include extra terrestrial intelligence, if the communication of it could escape the strongest gravity fields that may appear in this journey of the signal. Baring in mind our intentions of microscopic and macroscopic intelligence, dilatation of the Universe and contraction of the Universe, we create a Universe into the forms of matrices as shown.

AX=B

X and the actual computability patterns of comparing A and B, suggest either the dilatation or the contraction, plus the potential to alter the quality of the matrix due to gravity fields. We will request something like a form of poetic justice. Inspired from Quantum Field Theory that is an area that combines quantum theory, field theory and the principle of relativity, we will quest for extra-terrestrial gravity from the form that is presented to you below.

A(X^ ) = B

Inspired fromthat is our Kronecker symbol, we will recreate it in terms of {0,1} extra terrestrial civilizations. Right now we do not study the dilatation or the contraction of the universe but its alteration due to extra terrestrial gravity. Be aware of what I will tell you now, that later on we will have to quest of something like a new reference frame of complex quantities (complex calculus). By getting X we can get access to mathematics. a gravity field can also recreate according to Einstein's energy mass equivalence, of something like an energy field, that can be of tremendous importance if it has to be compared with the microscopic or the macroscopic nature of our little green beings, thus resulting into a modification of our study environment. How? By suggesting our Mathematic Grail to be our civilizations' premium scale. Let's now pay attention to our most important introduction in these blogs, that are The Principles of Relativity & Gravitation.



1.) The Principle of Equivalence

A consequence of this universality of free fall is the possibility of removing the effect of a gravitational force by being in free fall. In order to clarify this, Einstein considered a homogeneous gravitational field in which the acceleration of gravity, g, is independent of the position

(pay attention to A(X^ )=B)

2.) The Covariance Principle

The principle of relativity is a physical principle. It is concerned with physical phenomena. It motivates the introduction of a formal principle called the covariance principle: the equations of a physical theory shall have the same form in every coordinate system. This principle may be fulfilled by every theory by writing the equations in an invariant form

(pay attention to A(X^ )=B)

3.) Mach's Principle

Einstein wanted to abandon Newton's idea of an absolute space. He was attracted by the idea that all motion is relative. This may sound simple but it leads to some highly non-trivial and fundamental questions. Imagine that the Universe consists of only two particles connected by a spring. What will happen if the two particles rotate about each other? Will the string be stretched due to centrifugal forces? Newton would have confirmed that this is indeed what will happen. However, when there is no longer any absolute space that the particles can rotate relatively to, the answer is not as obvious. To observers rotating around stationary particles, the string would not appear to stretch. The situation is, however, kinematically equivalent to the one with rotating particles and observers at rest, which presumably leads to stretching. Such problems led Mach to the view that all motion is relative. The motion of a particle in an empty universe is not defined. All motion is motion relative to something else, i.e., relative to other masses

(pay attention to the form A(X^ )=B)



You have to know that the equation we present comes up from highly advanced mathematics, but into the form of numerical matrices as a result of Platonic Mathematic Matter. Having presented the above we will now quest for a new reference frame, a new coordinate system where our world will transform into a world of complex calculus. Of course you will ask: doesn't our world already take advantage of complex evaluations and complex quantities? Of course it does. Of course there are complex quantities. But not with Platonic Matter...;) When it has to do with our equation of inflationary numerical matrices our 3D world becomes a subject of real functions and real quantities. Secondly, can you imagine of a world where i^2=-1?

A new reference frame, a new system of reference, including a brain-like simulation of googolplex criteria will work with an equation of scallar quantities of the form shown to you below.

Ai(Xi^ )=Bi

Thus we will recreate something like the relativistic equivalent of a complex reality, but a 3D world and perhaps a 4D world where nothing will be the same again. According to our principles we will have to somehow unify this equation of universe model into an actual ET quantum field, not necessarily with all the same tools and ideas of quantum field theory, but as a primitive purpose of our quantum field unification umbrella. It can be quantum theory according to probabilistic principles and it can be a field theory because it can be gravity. Nevertheless, now for the quest of actual little green beings, we have to actually search and find these physical elements of thought. To search for extra terrestrial gravity and to search for extra terrestrial quanta, find them.



The continuum now can't be simpler. According to our relativistic equivalent of a complex reality that is our last equation of complex quantities, we can encrypt and decrypt complex functions to pictures of real numbers that can be integers, for the purpose of simulating our data together with Drake's equation. According to both numerical evidence and E.T. intelligence exploration, we can quest for primordial extra terrestrial intelligence and come up with an equation for the entire universe that will not directly challenge Drake's, but will work as the entire picture of extra terrestrials into our universe, baring in mind the entire inflationary and probabilistic pattern of our cosmos since...since God talked to Moses!!



Games International:



Design process of Games



The design process varies from designer to designer and companies have different formal procedures and philosophies.



The typical "textbook" approach is to start with a concept or a previously completed game and from there create a game design document. This document is intended to map out the complete game design and acts as a central resource for the development team. This document should ideally be updated as the game evolves throughout the production process.



Designers are frequently expected to adapt to multiple roles of widely varying nature: For example, concept prototyping can be assisted with the use of pre-existing engines and tools like Game Maker. Level designs might be done first on paper and again for the game engine using a 3D modelling tool. Scripting languages are used for many elements--AI, cutscenes, GUI, environmental processes, and many other behaviours and effects--that designers would want to tune without a programmer's assistance. Setting, story and character concepts require a research and writing process. Designers may oversee focus testing, write up art and audio asset lists, and write game documentation. In addition to the skillset, designers are ideally clear communicators with attention to detail and ability to delegate responsibilities appropriately.



Design approval in the commercial setting is a continuous process from the earliest stages until the game ships:



When a new project is being discussed (either internally, or as a result of dialogue with potential publishers), the designer may be asked to write a sell-sheet of short concepts, followed by a one or two-page pitch of specific features, audience, platform, and other details. Designers will first meet with leads in other departments to establish agreement on the feasibility of the game given the available time, scope, and budget. If the pitch is approved, early milestones focus on the creation of a fleshed-out design document. Some developers advocate a prototyping phase before the design document is written to experiment with new ideas before they become part of the design.



As production progresses, designers are asked to make frequent decisions about elements missing from the design. The consequences of these decisions are hard to predict and often can only be determined after creating the full implementation. These are referred to as the unknowns of the design, and the faster they are uncovered, the less risk the team faces later in the production process. Outside factors such as budget cuts or changes in milestone expectations also result in cuts to the design, and while overly large cuts can take the heart out of a project, cuts can also result in a streamlined design with only the essential features, polished well.



Towards the end of production, designers take the brunt of responsibility for ensuring that the gameplay remains at a uniform standard throughout the game, even in very long games. This task is made more difficult under "crunch" conditions, as the entire team may begin to lose sight of the core gameplay once pressured to hit a date for a finished and bug-free game.



(Source Wikipedia)



IT PRODUCTS:



Genetic Algorithms of War Gaming, Role Playing, Information Design, Simulations, Interactive Hypermedia, Clustering, Cellular Automata, Entertainment, Fractals, Theater Warfare



Plus



Information Design, Theater Gaming, Science Extravaganza, Modeling, Prototyping, Massively MultiPlayer Online Role Playing Games, Magical Realism & Theoreticians of Fantastic influenced by Disney's Epcot



GKIKAS BIOENGINEERING!



1.) Genetic Algorithms

2.) The Deterministic Theory

3.) The Stochastic Theory

4.) Discrete Mathematics

5.) Diffusion Theory

6.) Sociobiology

7.) Bioinformatics

8.) Ecological Processes

9.) Molecular Population Genetics

10.) Neurogenetics

11.) Human Genetics

12.) Evolutionary Biogenetics

13.) Shannon's Theory

14.) Pseudo-Random Number Generation

15.) Biocryptography

16.) Biophysics

17.) Artificial Differentiation

18.) Artificial Intelligence

19.) Numerical Portfolio Transformations

20.) Quantum Evolution

21.) Language Theory

22.) Biotechnology

23.) Information Theory of Evolution

24.) The Human Machine

25.) Life in the Universe

26.) Calculus on Manifolds

27.) Semiotics of Nature

28.) Data Mining



GKIKAS GEOSPATIAL: CHESSBOARD INTELLIGENCE!



1.) The Code of Nature

2.) Branding Nature

3.) Programming Languages

4.) Numerical Portfolio Analysis

5.) University Physics

6.) Mathematics

7.) Strategic Information Systems

8.) Chessboard Architectures

9.) Chessboard Cartographies

10.) Cybernetics

11.) The Marketing Code

12.) Neural Intelligence

13.) Geographical Strategic Mapping

14.) Mapping Commercial Brands

15.) Computational Theories of Maps

16.) Semiotics & Matter Genetics

17.) Cryptography & Text Like Patterns

18.) Strategic Business Plans

19.) Mind Mapping

20.) Psychology & Balance

21.) Genetic Keys Constructions

22.) Algorithmic Art

23.) Software Engineering

24.) Game Theory

25.) Expert Systems & Intelligent Agents

26.) Gaming & Algorithmic Culture

27.) Gaming Experiments

28.) Cosmology

29.) Geographical Information Systems

30.) Group Decision Support Systems

31.) Industrial Engineering

32.) Human Reliability & Knowledge Engineering

33.) Chessboard Evolution & Matter Genetics



GKIKAS MINING: INDUSTRIAL DESIGN!



1.) Industrial Engineering

2.) Industrial Flexible Manufacturing

3.) Group Decision Support Systems

4.) Quality Versus Ergonomics

5.) Industrial Operations & Simulation

6.) Deterministic & Stochastic Approaches

7) Neural Networks

8.) Artificial Intelligence

9.) Operational Research

10.) Feasibility Studies

11.) Computer Aided Manufacturing

12.) Computer Aided Investing

13.) Laboratory Mathematics

14.) University Physics

15.) Hardware & Software Robotics

16.) Industrial Design Architectures

17.) Programming Languages

18.) Environmental Studies

19.) Econometrics

20.) Quantification of Social Systems

21.) Advanced Strategic Marketing

22.) Central Intelligence

23.) Strategy Analytics

24.) Geopolar Architectures

25.) Bipolar & Multipolar Strategies

26.) Research & Development

27.) Industrial Reliability & Maintenance

28.) Knowledge Engineering

29.) Numerical Portfolio Transformations

30.) Branding Nature & Expert Systems

31.) Social Networking & Networking Development

32.) Data Warehousing & International Marketing

33.) Nonlinear Optimization & Cartographies



GKIKAS EXPERIMENTAL: LABORATORY VENTURES!



1.) Gaming Experiments

2.) Group Decision Support Systems

3.) Intelligent Systems

4.) Test & Measurement

5.) Control System & Analysis Toolbox

6.) Maths & Optimization

7.) Genetic Algorithms

8.) Theoretical Physics

9.) Digital Technology Toolbox

10.) Statistics & Data Metrics

11.) Matter Genetics

12.) Information Systems Strategic Management

13.) Financial Modelling & Disruptive Analysis

14.) Virtual Reality Simulation Toolbox

15.) Neural Networking Strategy

16.) Artificial Intelligence

17.) Software Engineering

18.) Programming Languages

19.) Mining & Visualization

20.) Stochastic Theory

21.) Conditional Trees & Complexity

22.) Gaming Nature

23.) Ethics Scientific

24.) Research & Development Strategy

25.) Scale Economies

26.) Industrial Design Toolbox

27.) Business Process Reengineering

28.) Human Reliability & Knowledge Engineering

29.) Quality Control Toolbox

30.) Intelligent Agents & Embedded Intelligence

31.) Sacred Geometry

32.) Spiritual Thinking & Behavioral Psychology

33.) The elixir of life



GKIKAS DISCOVERY: NEURAL NETWORKS!



1.) Artificial Intelligence

2.) Quantification of Social Systems

3.) Social Networking

4.) Managing Diversity

5.) The Community Engine

6.) Bioengineering

7.) Systems Engineering

8.) Strategic Information Systems

9.) Laboratory Mathematics

10.) Matter Genetics & Cryptosystems

11.) Nonlinear Optimization

12.) Neuropsychology

13.) Behavioral Psychology

14.) Organizational Behavior

15.) Distributed Systems Processing

16.) Intelligent Agents

17.) Embedded Intelligence

18.) Software Prototyping

19.) Biological Neural Networks

20.) Artificial Neural Networks

21.) Cybernetics

22.) Numerical Portfolio Transformations

23.) The Deterministic Theory

24.) The Stochastic Theory

25.) Communication Theory of Secrecy Systems

26.) Gaming Nature

27.) Algorithmic Art

28.) Computational Symbology

29.) Cartographies

30.) Signal Processing & Communications

31.) Virtual Reality & Simulation Toolbox

32.) Event Based Modelling

33.) Test, Measurement & Conditional Trees



GKIKAS SEMIOTICS: NATURAL SCIENCES!



1.) Quantum Engineering

2.) Discrete Mathematics

3.) Numerical Analysis

4.) Calculus on Manifolds

5.) Cosmology

6.) General Relativity

7.) Bioengineering

8.) Cartographies

9.) Ecumenism

10.) Computational Symbology

11.) Econometrics

12.) Geomatics

13.) Geospatial Analysis

14.) Laboratory Mathematics

15.) Secrecy Systems

16.) Neural Networks

17.) Social Networking

18.) Gaming Experiments

19.) Programming Languages

20.) Game Theory

21.) Environmental Studies

22.) Cybernetics

23.) Non-Linear Optimization

24.) Simulation

25.) Intelligence & Expert Systems

26.) Algorithmic Culture

27.) Algorithmic Art

28.) Quantification of Social Systems



GKIKAS STUDIOS. COMMERCIAL BRANDS.



1.) Advertising Strategy

2.) Brand Strategy

3.) Branding Emotions

4.) Channel Networking

5.) Gaming Finance

6.) Gaming Strategy

7.) Geographical Information Systems

8.) Marketing Games

9.) Organizational Intelligence

10.) Marketing Beverages

11.) Precious Metals

12.) Strategic Business Plans

13.) Strategic Intelligence

14.) Treasuring

15.) War Games



ENIGMA ACTIVITY OF INTELLIGENT PRODUCTS!



It will be a product list and not a complexity list. Let's see all about it.



1.) Artificial Intelligence

2.) Behavioral Psychology

3.) Cryptography

4.) Financial Modelling

5.) Game Laboratories

6.) Genetic Algorithms

7.) Industrial Engineering

8.) Industrial Reliability

9.) Intelligent Products

10.) Intelligent Weapons

11.) Marketing Research

12.) Mathworks Analytics

13.) Neural Networks

14.) Non-linear Systems

15.) Organizational Behavior

16.) Probability & Statistics

17.) Quantum Physics

18.) Risk Strategy

19.) System Dynamics

20.) The Game of Life



LABORATORIES:



Computational science (also scientific computing or scientific computation) is concerned with constructing mathematical models and quantitative analysis techniques and using computers to analyze and solve scientific problems.[1] In practical use, it is typically the application of computer simulation and other forms of computation from numerical analysis and theoretical computer science to problems in various scientific disciplines.

The field is different from theory and laboratory experiment which are the traditional forms of science and engineering. The scientific computing approach is to gain understanding, mainly through the analysis of mathematical models implemented on computers.

Scientists and engineers develop computer programs, application software, that model systems being studied and run these programs with various sets of input parameters. Typically, these models require massive amounts of calculations (usually floating-point) and are often executed on supercomputers or distributed computing platforms.

Numerical analysis is an important underpinning for techniques used in computational science.

Applications of computational science

Problem domains for computational science/scientific computing include:

Numerical simulations

Numerical simulations have different objectives depending on the nature of the task being simulated:

*Reconstruct and understand known events (e.g., earthquake, tsunamis and other natural disasters).

*Predict future or unobserved situations (e.g., weather, sub-atomic particle behaviour).

Model fitting and data analysis

*Appropriately tune models or solve equations to reflect observations, subject to model constraints (e.g. oil exploration geophysics, computational linguistics).

*Use graph theory to model networks, such as those connecting individuals, organizations, websites, and biological systems.

Computational optimization

*Optimize known scenarios (e.g., technical and manufacturing processes, front-end engineering).



(Source Wikipedia)



MOVIE PRODUCTIONS: Our own brush of creatively selected blockbusters



MUSIC COMMERCIALS: Our Digital Audio plus our own Creative Art



TRAVELLING (MAGIC):



HOGWARTS EXPRESS



The Hogwarts Express is a magical train that carries students non-stop from Platform 9at King's Cross station in London to Hogsmeade Station, near Hogwarts. Prefects of the school ride in a separate carriage near the front of the train. The compartments on the train appear to be lettered; in Half-Blood Prince, the "Slug Club" meets in compartment C. In Philosopher's Stone, Harry meets his two best friends, Ron and Hermione, on his first ride on the Hogwarts Express. In the books, he has been on the train ten times: twice each in the first, third, fourth, and fifth books, and once each in the second (in which he and Ron arrive instead in a flying car) and the sixth (which ends before Harry leaves Hogwarts).

The steam engine used in the film adaptations is the GWR 4900 Class 5972 Olton Hall, but it was not the first locomotive to be disguised as the Hogwarts Express. To promote the books, the Southern Railway locomotive Taw Valley was repainted and renamed temporarily, but was rejected by Chris Columbus as looking 'too modern' for the film. Filming locations for the Hogwarts Express sequences include Goathland on the North Yorkshire Moors Railway, Kings Cross railway station and the route of the Jacobite Express which follows the West Highland Line from Fort William to Mallaig in Scotland, as it crosses the Glenfinnan Viaduct.

Several model trains have been made of the Hogwarts Express. An 00 gauge is produced by Hornby, though this is of a Castle Class locomotive rather than the Hall Class used in the films. A three-rail H0 gauge model is produced by M rklin, and a two-rail H0/00 was produced in the early 2000s by Bachmann. Several now-discontinued L gauge models have been produced by LEGO. Lionel has released an O gauge set in their 2007 catalogue and a G gauge set for 2008.



(Source Wikipedia)



WORLD NEWS: Environmental Connection with Business, Arts, Entertainment World



DISNEY'S INTERNATIONAL STUDIOS:



ATTRACTIONS & EVENTS:



The Universal Orlando Resort, commonly known as Universal Orlando, is a theme park resort in Orlando, Florida. It is wholly owned by NBCUniversal and its affiliates. Universal Orlando is the largest property operated by Universal Parks & Resorts, is the largest resort in Orlando, Florida, and is the second-largest resort in Greater Orlando after Walt Disney World.

Universal Orlando consists of two theme parks (Universal Studios Florida and Islands of Adventure), a night-time entertainment complex (Universal CityWalk Orlando), and three Loews Hotels (Loews Portofino Bay Hotel, Hard Rock Hotel, Loews Royal Pacific Resort).



Theme Parksit opened to the public on June 18, 2010.



Wet 'n Wild Orlando



Wet 'n Wild was founded in 1977 by SeaWorld founder George Millay as one of the first major water parks. In 1998 Wet 'n Wild was acquired by Universal Parks & Resorts, adding it to Universal Orlando. There are eighteen water slides and attractions at the water park. Popular attractions include The Storm, Bomb Bay, Disco H20, and The Surge. Wet 'n Wild is located at the intersection of International Drive and Universal Boulevard, about half a mile south of the Universal Orlando parking garage.



Universal CityWalk Orlando



Universal CityWalk in Orlando opened in 1999, over the former parking lot and entrance, as part of the expansion that created the Universal Orlando Resort.

Guests arriving at the resort park in one of two multi-story parking structures, then travel via covered moving sidewalks over Universal Boulevard into CityWalk. From there, guests can proceed into either of the theme parks, Universal Studios Florida or Islands of Adventure. The Universal Store offers merchandise from both parks.

CityWalk features shopping, nightclubs, dining venues, an AMC Movie Theater, and a Blue Man Group show. There are many night clubs at CityWalk including Groove, Latin Quarter (open Thursday through Saturday), Red Coconut Club, and Bob Marley-A Tribute to Freedom (both a night club and restaurant). Some notable locations are Hard Rock Cafe, Jimmy Buffett's Margaritaville, NASCAR Sports Grill, Emeril's, NBA City, Bubba Gump Shrimp Company, and Pastamore. Casual dining places include: Moe's Southwest Grill, Burger King Whopper Bar, Panda express, Fusion Bistro Sushiadjacent to the Hollywood Rip Ride Rockit roller coaster. This event is included with a regular park admission, and occurs during normal park operating hours.



Grad Bash and Gradventure



Grad Bash and Gradventure are two separate events held in April and May at the parks. Grad Bash is an event for graduating high school senior classes who can gather for an exclusive, all-night party at Universal Orlando. This event features live performances by some of the most popular artists, dance parties with DJs, and pre-parties at The Universal Music Plaza Stage in the Production Central section of Universal Studios Florida. Gradventure is very similar but is designed for middle school graduating students. Both events are sponsored by Coca-Cola.



Macy's Holiday Parade



Macy's Holiday Parade brings some authentic balloons from the Macy's Thanksgiving Day Parade to Orlando in a month-long event in December that highlights the Christmas celebrations within Universal Studios Florida.



Mardi Gras



Generally in February through to April, a parade and concert series inspired by New Orleans' Fat Tuesday party is held within Universal Studios Florida. The event features merchandise especially for the celebration and is held usually on Friday and Saturday nights. Every event night guests will hear some of Louisiana's bands performing blues, Zydeco and more. An after party occurs in the French Quarter at Universal CityWalk. It is included with park admission.



(Source Wikipedia)



BUSINESS WORLD NEWS: Leveraging our Creativity into Social Networking Power



COMMUNITY MAGAZINE: An e-periodical of our global network



DANCEshe now lives with her mother's best friend, Sarah (her guardian), but in reality, Andie feels like she does not belong anywhere. Although she is doing poorly at school, it is her dream for dancing that brings something special into her life. She trains with her dance crew, the "410" (pronounced four-one-oh, as in the area code for Baltimore), to keep the title of the illegal competition, 'The Streets.' Sarah is aware of the crime and harassment by the 410 and decides to send Andie to live with her Aunt Alice in Texas.

Tyler (Channing Tatum) is like a big brother to Andie (though the film makes it clear that they are not blood related). Tyler is first seen when he meets Andie at a local dance club, The Dragon. He tries to persuade Andie to audition for the Maryland School of the Arts (MSA), where Andie has to compete for a place, thinking it will help her life as it did his. Tyler decides to battle her for it. Tyler wins the battle and the two head back to Andie's house where Tyler asks Sarah to let her join MSA. Sarah eventually agrees, and Tyler leaves Andie to audition at MSA while he goes on tour with Nora. Chase Collins (Robert Hoffman) persuades the school director (his brother) Blake (Will Kemp) to recruit Andie after seeing her audition. When Andie's studies come before the crew, the 410 kick her out. Andie and Chase form a new crew with help from many people Chase knows at the school, all of not accepted as who they are, including Andie's new friend Moose (Adam G. Sevani). Chase has a copied key to the studio and the crew secretly practices their routine late at night when the school is empty. They perform at the local dance club, but are rejected and kicked out. Andie's friend Missy Serrano (Danielle Polanco) joins the crew after going out of the 410 following the event, as she is disgusted by the crowd's reaction. Missy tells the crew that the only way to enter The Streets is to first pull a prank and post it on the Internet to show that the crew is entering the competition. Wanting revenge for being humiliated before, Chase decides that their prank will be to make a fool out of Tuck, the leader of the 410.

The crew goes to a family barbecue at Missy's house. Sophie (MSA student who happens to have a crush on Chase) (Cassie Ventura), tags along. She begins to develop a crush on Moose after salsa dancing with him.

The 410 doesn't like the fact that they have a new crew to compete with so they warn Andie's group to stay out of The Streets or there will be consequences. When Tuck finds Chase, he assaults him for his prank and warns him to stay away from The Streets and Andie. Chase comes into school the next day badly bruised and hurt. On top of that, the dance studio has been trashed by the 410 the previous night. Director Collins decides that he will not allow anyone from the school to be involved in illegal competitions. He expels Andie from MSA for her involvement with the Streets competition after a tip-off from Sophie. When asked if there were any other students involved, Andie does not tell him about her crew.

When Sarah hears the news of Andie's expulsion, Andie tries to explain, but Sarah refuses to listen, telling her that she has had enough of her behavior and that Andie now must go to live with her Aunt Alice in Texas. Just when Andie is packing her bags to leave, she receives a text message from Missy that The Streets is on that night - the same night as the MSA fundraiser. Along with Andie, her whole crew gets the text message. They decide to ditch the MSA fundraiser (except for Moose) and instead compete in The Streets. When Sarah hears about what Andie did to protect her crew, allows Andie to continue living with her and lets her compete at The Streets with her crew. Chase also leaves the fundraiser hoping to win back Andie.

When Collins notices that his students are gone, he questions Sophie. Moose tells him that he is in the crew and where they are. Moose takes both Collins and Sophie to the place; they are just in time for the crew's performance. The director sees them and he realizes that The Streets he was hearing and thinking about, is in fact a legitimate form of artistic expression. He accepts Andie into MSA again and tells Moose that he was in the wrong department.

To Moose's surprise, he gets kissed by Sophie. With Andie's crew being supportive friends and her education now secured, the film finds its optimistic ending - a passionate kiss between Andie and Chase.



(Source Wikipedia)



DIVERSITY ENTERTAINMENT:



A futurist world dedicated to pioneers of all avenues of entertainment



INFORMATION DESIGN:



Scientific visualization topics



Computer animation



Computer animation is the art, technique, and science of creating moving images via e use of computers. It is becoming more common to be created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.



Computer simulation



Computer simulation is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modelling of many natural systems in physics, and computational physics, chemistry and biology; human systems in economics, psychology, and social science; and in the process of engineering and new technology, to gain insight into the operation of those systems, or to observe their behavior. The simultaneous visualization and simulation of a system is called visulation.

Computer simulations vary from computer programs that run a few minutes, to network-based groups of computers running for hours, to ongoing simulations that run for months. The scale of events being simulated by computer simulations has far exceeded anything possible (or perhaps even imaginable) using the traditional paper-and-pencil mathematical modeling: over 10 years ago, a desert-battle simulation, of one force invading another, involved the modeling of 66,239 tanks, trucks and other vehicles on simulated terrain around Kuwait, using multiple supercomputers in the DoD High Performance Computer Modernization Program.



Information visualization



Information visualization is the study of "the visual representation of large-scale collections of non-numerical information, such as files and lines of code in software systems, library and bibliographic databases, networks of relations on the internet, and so forth".

Information visualization focused on the creation of approaches for conveying abstract information in intuitive ways. Visual representations and interaction techniques take advantage of the human eye's broad bandwidth pathway into the mind to allow users to see, explore, and understand large amounts of information at once. The key difference between scientific visualization and information visualization is that information visualization is often applied to data that is not generated by scientific inquiry. Some examples are graphical representations of data for business, government, news and social media.



Interface technology and perception



Interface technology and perception shows how new interfaces and a better understanding of underlying perceptual issues create new opportunities for the scientific visualization community.



Surface rendering



Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture, lighting, and shading information. The image is a digital image or raster graphics image. The term may be by analogy with an "artist's rendering" of a scene. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output. Important rendering techniques are:



Scanline rendering and rasterisation



A high-level representation of an image necessarily contains elements in a different domain from pixels. These elements are referred to as primitives. In a schematic drawing, for instance, line segments and curves might be primitives. In a graphical user interface, windows and buttons might be the primitives. In 3D rendering, triangles and polygons in space might be primitives.



Ray casting



Ray casting is primarily used for realtime simulations, such as those used in 3D computer games and cartoon animations, where detail is not important, or where it is more efficient to manually fake the details in order to obtain better performance in the computational stage. This is usually the case when a large number of frames need to be animated. The resulting surfaces have a characteristic 'flat' appearance when no additional tricks are used, as if objects in the scene were all painted with matte finish.



Radiosity



Radiosity, also known as Global Illumination, is a method that attempts to simulate the way in which directly illuminated surfaces act as indirect light sources that illuminate other surfaces. This produces more realistic shading and seems to better capture the 'ambience' of an indoor scene. A classic example is the way that shadows 'hug' the corners of rooms.



Ray tracing



Ray tracing is an extension of the same technique developed in scanline rendering and ray casting. Like those, it handles complicated objects well, and the objects may be described mathematically. Unlike scanline and casting, ray tracing is almost always a Monte Carlo technique, that is one based on averaging a number of randomly generated samples from a model.



Volume rendering



Volume rendering is a technique used to display a 2D projection of a 3D discretely sampled data set. A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner. Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel.



Volume visualization



According to Rosenblum (1994) "volume visualization examines a set of techniques that allows viewing an object without mathematically representing the other surface. Initially used in medical imaging, volume visualization has become an essential technique for many sciences, portraying phenomena become an essential technique such as clouds, water flows, and molecular and biological structure. Many volume visualization algorithms are computationally expensive and demand large data storage. Advances in hardware and software are generalizing volume visualization as well as real time performances".



(Source Wikipedia)



INTERNATIONAL BLOGGING: Self-boosting our profile at Blogger, Tumblr, Wordpress



THE MAGIC CASTLE:



Magic Kingdom Park, commonly known as Magic Kingdom, is the first of four theme parks built at the Walt Disney World Resort in Bay Lake, Florida, opened on October 1, 1971. Designed and built by WED Enterprises, its layout and attractions are similar to Disneyland Park in Anaheim, California, and is dedicated to fairy tales and Disney characters. In 2012, the park hosted 17.54 million visitors, making it the most visited theme park in the world for 2012.[1]

The park is represented by Cinderella Castle, a replica of the fairy tale castle seen in the 1950 film.



Dedication



Walt Disney World is a tribute to the philosophy and life of Walter Elias Disney... and to the talents, the dedication, and the loyalty of the entire Disney organization that made Walt Disney's dream come true. May Walt Disney World bring Joy and Inspiration and New Knowledge to all who come to this happy place ... a Magic Kingdom where the young at heart of all ages can laugh and play and learn -- together.

--Roy Oliver Disney, October 25, 1971



(Source Wikipedia)



THE PIRATES:



The Pirates of the Caribbean influence the entire prelude even though we now focus at Dead Man's Chest. Many more opportunities to find more while experiencing the Kraken or Blackbeard's Confession, will come true with information development. Enjoy!



PLOT



The wedding of Will Turner and Elizabeth Swann is interrupted by Lord Cutler Beckett of the East India Trading Company, who has arrest warrants for them after they aided Captain Jack Sparrow escaping execution a year ago. He has a third warrant for Commodore James Norrington, but he resigned from his position and disappeared. Elizabeth is imprisoned, and Beckett sends Will to find Jack's magic compass, which points to whatever the holder wants the most at the time, in exchange for Letters of Marque which will make Jack a British privateer and ensure Will and Elizabeth's pardon. Shortly after Will leaves, Governor Swann, Elizabeth's father, tries to flee Port Royal with her, but he is arrested by Beckett's aide Mercer, and Beckett allows Elizabeth to go after Will, giving her the Letters of Marque.

Jack escapes a Turkish prison after acquiring a drawing of a key he desires, but his compass fails to provide him a heading. In the brig of the Black Pearl, Jack reunites with Will's father Bootstrap Bill, who joined the crew of Davy Jones to escape his fate trapped on the seabed. Bootstrap reminds Jack of the deal he made with Jones thirteen years ago to raise the Black Pearl from the depths, and now he must either join his crew or be dragged to Jones' Locker by his "pet", the Kraken. The panicked Jack gets his crew to take the ship to land, ending up on Pelegosto where he is praised as a god by the cannibalistic locals who intend on eating him. Will arrives on the island and is taken captive, but he and other surviving crew members escape to the Black Pearl, followed swiftly by Jack, and are joined by Pintel and Ragetti who escaped prison. The crew visit voodoo priestess Tia Dalma, Jack's old flame, who reveals the key unlocks the Dead Man's Chest, which Jones put his own heart into after being betrayed by his lover centuries ago. Tia Dalma tells Jack where to find Jones' ship the Flying Dutchman and gives him a jar of dirt as a weapon, since Jones can only step on land once every ten years.

Jack forces Will onto a shipwreck, only for the actual Flying Dutchman to emerge from the ocean and he is taken prisoner onboard by Jones and his fish-like crew. Jones confronts Jack, who makes a deal to break his debt if he brings Jones one-hundred souls in three days but Will has to stay on the Dutchman where he reunites with his father. Learning Will made no pledge to serve Jones, Bootstrap helps him escape the ship, Will stealing the key from Jones while he sleeps in his cabin. Will promises to use the heart to free his father. Jack goes to Tortuga to recruit new crewmates, meeting with Elizabeth, who stowed away on the Edinburgh Trader merchant ship, and Norrington, who has become a drunkard following his resignation and losing his ship and crew whilst chasing Jack through a hurricane. Both join the Black Pearl, Jack realising that if Beckett gains Jones' heart then he will rule the seas. Norrington eavesdrops, planning to get the heart in order to regain his life and honour. Will hitches a ride on the Edinburgh Trader, which is destroyed by the Kraken, and Jones realises Jack is after the chest.

All parties arrive on Isla Cruces but a three-way sword fight breaks out between Jack, Will and Norrington to pursue their own goals, but Jones' crew also fight Elizabeth, Pintel and Ragetti. In the chaos, Jack unlocks the chest, removes the heart, and hides it in the jar of dirt, only for Norrington to secretly remove it and then pretends to sacrifice himself by drawing the Dutchman crew off with the chest, which he gives to them. Jack, Will, Elizabeth and the Black Pearl crew are confronted by the Flying Dutchman but the Black Pearl is able to outrun it. Jones summons the Kraken which traps the Black Pearl. Jack discovers the heart is missing and attempts to abandon his crew, but returns when he sees the Kraken destroying the ship, and wounds the Kraken with a net full of explosives. Jack orders the survivors to abandon ship, only to be chained to the mast by Elizabeth so the others can escape. Jack manages to escape, but confronts the Kraken and charges into its mouth to kill it, but it drags the Black Pearl to the Locker.

Jones discovers his heart is missing. Norrington reaches Port Royal, presenting the heart to Beckett. Will, Elizabeth, Gibbs, Pintel, Ragetti, Marty and Cotton return to Tia Dalma's house, where she asks if they wish to rescue Jack from the locker, to which they agree. Tia Dalma comments they will need a captain who is familiar with the waters. The aforementioned captain appears, revealed to be the resurrected Captain Barbossa, who asks what has become of "his" ship.

In a post-credits scene, the Port Royal prison guard dog is made the new chief of the cannibals at Pelegosto, and all the cannibals start acting like him.



(Source Wikipedia)



THEME PARKS:



An Amusement park or theme park is a group of entertainment attractions, rides, and other events in a location for the enjoyment of large numbers of people. An amusement park is more elaborate than a simple city park or playground, usually providing attractions meant to cater specifically to certain age groups, as well as some that are aimed towards all ages. Theme parks, a specific type of amusement park, are usually much more intricately themed to a certain subject or group of subjects than normal amusement parks.

Amusement parks evolved from European fairs and pleasure gardens, which were created for people's recreation. The oldest amusement park in the world is Bakken, north of Copenhagen, Denmark, which opened in 1583. In the United States, world's fairs and expositions were another influence on development of the amusement park industry. Amusement parks have a fixed location, as opposed to travelling funfairs and carnivals.

In common language, the terms theme park and amusement park are often synonymous. However, a theme park can be regarded as a distinct style of amusement park. A theme park has landscaping, buildings, and attractions that are based on one or more specific themes or stories. Despite many older parks adding themed rides and areas, qualifying the park as a theme park, the first park built with the original intention of promoting a specific theme, Santa Claus Land, in Santa Claus, Indiana, did not open until 1946. Disneyland, located in Anaheim, California, built around the concept of encapsulating multiple theme parks into a single amusement park is often mistakenly cited as the first themed amusement park, but is instead the park that made the idea popular.



(Source Wikipedia)



INTERNATIONAL MARKETING ARENAS:



ART & SCIENCE:



The philosophy of mathematics is the branch of philosophy that studies the philosophical assumptions, foundations, and implications of mathematics. The aim of the philosophy of mathematics is to provide an account of the nature and methodology of mathematics and to understand the place of mathematics in people's lives. The logical and structural nature of mathematics itself makes this study both broad and unique among its philosophical counterparts.

The terms philosophy of mathematics and mathematical philosophy are frequently used as synonyms.[1] The latter, however, may be used to refer to several other areas of study. One refers to a project of formalizing a philosophical subject matter, say, aesthetics, ethics, logic, metaphysics, or theology, in a purportedly more exact and rigorous form, as for example the labors of scholastic theologians, or the systematic aims of Leibniz and Spinoza. Another refers to the working philosophy of an individual practitioner or a like-minded community of practicing mathematicians. Additionally, some understand the term "mathematical philosophy" to be an allusion to the approach taken by Bertrand Russell in his books The Principles of Mathematics and Introduction to Mathematical Philosophy.



Recurrent themes



Recurrent themes include:

*What are the sources of mathematical subject matter?

*What is the ontological status of mathematical entities?

*What does it mean to refer to a mathematical object?

*What is the character of a mathematical proposition?

*What is the relation between logic and mathematics?

*What is the role of hermeneutics in mathematics?

*What kinds of inquiry play a role in mathematics?

*What are the objectives of mathematical inquiry?

*What gives mathematics its hold on experience?

*What are the human traits behind mathematics?

*What is mathematical beauty?

*What is the source and nature of mathematical truth?

*What is the relationship between the abstract world of mathematics and the material universe?



(Source Wikipedia)



CAREER OPPORTUNITIES:



The Fairytaland!



1.) Theme Parks & Resorts Affairs

2.) Coffeehouses & Themed Restaurants Affairs

3.) The Wizarding World of Potter Affairs

4.) Online Board Games Affairs

5.) Interactive Media Group Affairs

6.) Online Comics & Magazines Affairs

7.) The Musical Disneyland Affairs

8.) Brands & Lands Affairs

9.) Disney's Hollywood Studios Affairs

10.) Science Extravaganza Affairs

11.) Creative Games Affairs

12.) Creative Imagineering Affairs

13.) Animation Studios Affairs

14.) Hollywood Walk of Fame Affairs

15.) Youthful Fairytales Affairs

16.) DramaWorks Affairs

17.) Wide World of Sports Affairs

18.) WorldWideWeb Marketing Affairs

19.) Human Resources Management Affairs

20.) Customer Service Affairs

21.) Public Relations Affairs



DISNEY'S HOLLYWOOD STUDIOS:



To give you the gist of fascinating experiences of what it's like to be celebitchy or enjoy fame and fortune, our Hollywood Walk of Fame Studios are incarnated not only as the well known all along great and interactive websites, but hyperlinks in virtual worlds. And when we say hyperlinks, you can just go into the target and find out all about game energy. Through opportunities of network expansions with amazing Web Marketing experiences embracing browsers like Safari, Google Chrome, Opera, IE, Mozilla Firefox, these journeys and interactive studio times will reach every little corner on earth, yes, we have to boost productivity, traffic and a decent audience. Nevertheless Hollywood Walk of Fame Studios will just add a little bit of our spiderfear when it comes of what story to tell. Are you interested in 4D toy stories & puppet shows in amazing comedies and live performing? Eager for the Time Square Ball Drop in New York? Experience the Kraken and Pirates as never before? Enjoy movie set adventures with completely new interactions from Benji the Hunted influenced from Disney's Studios professor Szalinski? Well, yes it's true, we embrace stars of Classic Film Camera representing Motion Pictures and Comedy/Tragedy masks representing theater/live performing. Would it be the same if perhaps you could pray in the winter snow under the mistletoe? I would just say...let it snow. Amazing corporate videos and audio visuals, interactive web marketing experiences, crystal clear statues from Edward Scissorhands, all of that stuff whisper these little nothings in your ears, everything is possibly animated with theorizing gurus. Is there a difference? Actually there is. Into a world created out of celebrities The Walk of Fame runs 1.3 miles (2.1km) east to west on Hollywood Boulevard from North Gower Street to North La Brea Avenue, plus a short segment of Marshfield Way that runs diagonally between Hollywoodit consists of an apparently random structure of either varrying intensity, density or profile. Yes, we would like to boost your profiles, if you can just navigate in our interactive virtual worlds, you could possibly learn, play, enjoy, feel the rush, bring your emotions to the table or interact with real world celebrities virtually directed into the networks, but still vigorous and entertaining to give you every spicy detail of what it's like to be a celebrity and a bitch at the same time. Get a morning eye and embark on our journeys!



GKIKAS ANALYTICS & GLOBAL INFO:



Scientific Milestone: Touching the limits of The Platonic Dream, where Our World is nothing else but The Materialistic Incarnation of A Mathematic Idea, We equilibrate between Theoretical Physics & A philosophical reality around A Creator of Patterns!



Business Portfolio: Through Methodology of Finite and Infinite Dimensional Vector Spaces, we perplex Cosmological Plots, Industrial Agents and Mathematic Archetypes, to create Game Simulations, Edutainment and Scientific Design. Finite and Infinite Vector Spaces could possibly be Visualized with A Reality AudioVisual. For 3x3 Interactive Tables that take advantage of the above, combine Puzzles and Plots, up to a final Entertainment Terminal at The Display of a Unified Algorithmic Culture, means we boost our productivity with Commerce, Business Computing, Scientific Design and Hypermedia Board Games. Quantum Physics as a prerequisite of embodying phenomena into Sorcery Simulations is mingled with a comprehensible Methodology of Interactive Gaming, Business Prototyping and Semiotics!



Business Mission: To leverage our Network through Object-Oriented Thinking and up to the promise of A
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